Back in the old days of playing Resident Evil games, I sometimes wish that I could dump some of the items on the floor instead of putting them inside the magical storage box. Well I got my wish in Resident Evil 0, but not in the way I wanted it to be. Let’s just say that there are both advantages and disadvantages of having to implement that kind of system.
So how does Resident Evil 0 stands out after half a decade? To me the graphics, the gameplay, and the storyline are still top-notch when comparing to present games. It doesn’t have that old feeling (as compared to Resident Evil Code Veronica) and the way the game presents itself is just fantastic. Like the remake, the animation of the characters are pretty realistic and it feels more natural. It’s definitely a huge improvement over the robotic movements presented in the earlier series. However, the robotic controls are still here (not that I have any complains about it).

“Get down and stay down!”
The storyline starts off before the events of Resident Evil. Bravo Team of S.T.A.R.S were send out to investigate a series of grisly murders in the Arklay Mountains region outside of Raccoon City. Along the way, Bravo’s helicopter suddenly malfunctioned and crashed in the forest. From there the game begins.
At the start of the game, you play as Rebecca Chambers and shortly after that you will meet up with Billy Coen. Both characters have their own differences but in my opinion it’s pretty minimal. To put it simply, Rebecca is the brain while Billy is the brawn. However, both characters have no restrictions when it comes to using items and weapons.
As I have mentioned above, Capcom has implemented the ‘drop your shit anywhere‘ system for Resident Evil 0, for the better or for the worse it’s up to you to decide. If you didn’t catch my drift, it means that you can place your items anywhere on the floor without the “hassle” of running back to the a box to store them. I have given the word hassle a double quote because it’s still going to be a hassle one way or another. Even though you have two characters running together (a maximum capacity of 12 item slots), it’s still impossible to carry everything with you. Items such as shotgun, grenade launcher and the grappling hook takes up 2 slots one go, thus forcing you to drop your items somewhere and return back to pick it up when you need to use it. Provided that you have finished the game at least once, you will probably end up running back and forth bringing all your items to a newer area, preparing yourself for the unexpected (like what I did)

“Oh shit it’s a Mimicry Marcus!”
One thing I notice about Resident Evil 0 is that zombies are the minor group and most of the time you are fighting off against creatures like leeches, giant centipedes or some weird bugs. There is only one monster I hate in this game and that is Mimicry Marcus. This @#$% leech zombie is hard to kill (if you don’t have any flame rounds or mokolov cocktail) and it packs a punch on its attacks. Few hits is enough to get your character to ‘danger’ zone, especially Rebecca. One good thing tho, at least the monsters here do not regenerate like the Crimson Head from Resident Evil Remake. It feels like a time bomb everytime you left a zombie ‘uncleaned’ (you don’t know when they will wake up).
Resident Evil 0 maintains the same great quality like any other Resident Evil games, with a bit of minor setbacks here and there. The only disappointing aspect I have of this game is that, the scare and eerie factor is not as high as I hoped. Regardless I really enjoyed playing Resident Evil 0 and anyone who owns a Wii should definitely pick this gem up. This is one of the best games available on the Gamecube and you shouldn’t miss it. Take full advantage of the Wii’s backward capabilities.
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well my only major complain with RE0 is Rebecca’s character motion looks eerily-similar to Jill in REmake… everything from the way the character holds their pistol down to their stance when they are injured. It’s almost like Capcom just rip Jill’s model from Remake and paste Rebecca’s skin onto it, which i’m sure they didn’t… right? ;P
You know … I was thinking exactly the same thing when playing through RE0. Pretty much confirm cut and paste motion lol